helicopter tours building or something to do with helicopters i want to see them in the world more than just placing world wonders lol maybe a 4 lane freeway in modern times that you cant add buildings beside, but will increase transport speeds, etc. larger archipelagos with inter-island railways as a transport option joining the existing cargo airports, ports, roadways etc. A code was supplied by the publisher for evaluation purposes.Here's the tweet about tropico 7, they will continue to use unreal engine, but possibly 5 which will see MAJOR graphics improvementsĪnyways, as im sharing this i thought i might as well share my wishlist as well and some pretty niche requests too: The Co-Optimus review of Tropico 5 is based on the PC version of the game. If sim games are your thing there's lot of layers here to learn and take advantage of as you build your perfect island paradise. There's a off sense of humor present throughout the game, some of which featured some pretty questionable jokes, but for the most part you'll get a chuckle from your advisors commentary. Tropico 5 isn't a game for everyone, but it does do enough to create its own style and differentiate itself from other sim style games out there. This means if you want to play and enjoy an online game with a friend you're going to have to invest several hours into the game at one time. We decided to call it a night but much to our dismay there was no way to save and resume where we were sometime later. A later game I was playing with a friend, we had about an hour of time invested, and were just about to break out of the Colonial era. It's along these lines that there's a huge piece missing from Tropico 5's multiplayer and co-op - the ability to save a game in progress. In fact during one game my partner failed to appease the crown really early on and I didn't even realize he had been booted out of the game. There wasn't any special projects we could both work on, I couldn't send soldiers to defend my partners in time of need, or anything like that. In the few rounds of co-op play we tried, gameplay didn't feel all that enhanced by having another player present. For the most part you'll simply be working on your city with another player that just so happens to be on the same island. You can team up and form trade routes between players, share resources, finances, or even workers to help complete buildings faster. In co-op each player can build their own respective city on an island. Tropico 5 features multiplayer modes as well, one of which is co-op play. But there can be a steep learning curve to be truly successful. The layers of Tropico 5's onion are many, and that's a good thing for hardcore strategy fans. Managers can influence things like beauty, economics, and production rates - but how those numbers change when you install the manager isn't clear. Hiring certain types of managers for a building might produce a better result, but it's unclear what type would produce the best without some trial and error. But sometimes a building “isn't producing” and the game does a really poor job communicating why. Buildings have several upgrades that can be applied, and it's clear cut what they do. Tropico 5's greatest strength is also its greatest weakness in all of these layers.
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